Multideck Maker: Singularity Deck Layout
Multideck Maker -> Deck Templates -> Singularity Deck Layout
Within the Link Spreadsheet each row is a card, and each column is a feature of the card. At the top of each column is the name of the card feature. The details and expected inputs for each column are listed below:
CardName: Expected input: NA. This column is used to help with organization and keeping track of each card. It does not contribute to the content on the cards.
Example input: Queen of Hearts
BackgroundImage:
Expected input: file path to image.
This image spans the entirety of the card and is the bottom-most layer. In the “Deck Components” folder you can find a growing collection of images with names starting with “Background…” that are designed specifically for this purpose.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Background Center.png
BackgroundColor:
Expected input: Hexadecimal color code.
This column alters the color of the background image.
Example input: #A53250
BackgroundImage2:
Expected input: file path to image.
This image spans the entirety of the card and is the bottom-most layer. In the “Deck Components” folder you can find a growing collection of images with names starting with “Background…” that are designed specifically for this purpose.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Background Center.png
BackgroundColor2:
Expected input: Hexadecimal color code.
This column alters the color of the background image.
Example input: #A53250
TopRankText:
Expected input: text
The rank on the upper-left and upper-right of the card.
Example input: Q
FontColor:
Expected input: Hexadecimal color code.
This column changes the color of the text on the card.
Example input: #A53250
TopRankText2:
Expected input: text
The rank on the upper-left and upper-right of the card shifted to make room for 3 characters. This is useful for digits higher than 99 or three letter words.
Example input: 000
TopRankImage:
Expected input: file path to image
An image in the same location as the TopRankText. It sits behind the rank text. This is useful for alternative ranks such as dice.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Dice D6-2 Hollow.png
TopRankImageColor:
Expected input: Hexadecimal color code.
This column changes the color of the TopRankImage.
Example input: #A53250
BottomRankText:
Expected input: text. The rank at the lower-left and lower-right of the card.
Example input: Q
BottomRankText2:
Expected input: text
The rank on the lower-left and lower-right of the card shifted to make room for 3 characters. This is useful for digits higher than 99 or three letter words.
Example input: 000
BottomRankImage:
Expected input: file path to image. An image in the same location as the BottomRankText. It sits behind the rank text.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Dice D6-2 Hollow.png
BottomRankImageColor:
Expected input: Hexadecimal color code.
This column changes the color of the BottomRankImage.
Example input: #A53250
SuitImage:
Expected input: file path to image.
The primary suit that will go in each corner of the image. Note the SuitImage will continue to the next card if this column is left empty for a row. To turn off a suit without replacing it, use the 'Icon Empty.png" image.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Icon Earth Hearts.png
SuitColor:
Expected input: Hexadecimal color code.
The color of the SuitImage.
Example input: #A53250
SecondarySuitImage:
Expected input: file path to image.
The Secondary suit or other image that will go in each corner of the card. Note the SecondarySuitImage will continue to the next card if this column is left empty for a row. To turn off a suit without replacing it, use the 'Icon Empty.png" image.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Dice D6-6 Hollow Shrunk.png
SecondarySuitColor:
Expected input: Hexadecimal color code.
The color of the SecondarySuitImage.
Example input: #A53250
Face Images and Colors:
These columns control the face cards of the deck (i.e royal cards, special rank-12 artwork, etc.). The images span the entirety of the card. The 4 layers are used for the royal cards which are split into 3 pieces of art: Base, Accent, Hand and Item layers.
FaceImage1:
Expected input: file path to image.
Example ..\..\Deck Components\Singularity Deck 3.0\Queen 3.png
FaceColor1:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceImage2:
Expected input: file path to image.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Hand 1.png
FaceColor2:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceImage3:
Expected input: file path to image.
Example input: ..\..\Deck Components\Singularity Deck 3.0\Queen 3 Accent.png
FaceColor3:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceImage4:
Expected input: file path to image.
Example input ..\..\Deck Components\Singularity Deck 3.0\Item H1 Torch.png
Note: Each item has a different hand shape associated with it. In the above example the filename includes an "H1." This indicates to use the "Hand 1.png" file.
FaceColor4:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceImage5:
Expected input: file path to image.
Note: Each item has a different hand shape associated with it. In the below example the filename includes an "H1." This indicates to use the "Hand 1.png" file.
Example input ..\..\Deck Components\Singularity Deck 3.0\Item H1 Torch.png
FaceColor5:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceImage6:
Expected input: file path to image.
Example input ..\..\Deck Components\Singularity Deck 3.0\Item H1 Sword Accent.png
FaceColor6:
Expected input: Hexadecimal color code.
Example input: #A53250
FaceFlag:
Expected Input: N,H.
This column controls the orientation of the face images. The letter N must always be included for the face images to display properly, because it controls image transparency. The letter H may optionally be used to mirror the face images horizontally.
Example input: NH
Pip Groups:
These columns control the Pips at the center of the cards. The assumption is that the card has either “Face Images” or pips, however it is completely possible to include both. The basic layout has 2 pip layers. The icon for the primary suit is determined by the “SuitImage” column, and the modifier pip icon is determined by the SuitModifierImage column.
Each pip is designated a letter when determining the pip layout:
Primary suit icon = P
Secondary suit icon = S
modifier icon = M
empty space = x
new row = >
SuitPipGroup
Expected input: P, S, M, x, >
Example input: xPx>PP>PPP>PP>xPx
SecondarySuitPipGroup
Expected input: P, S, M, x, >
These Icons are inverted 180 degrees. This is useful for making symmetrical pip layouts.
Example input: xPx>PP>PPP>PP>xPx
SuitModifierImage
Expected input: file path to image.
Icon for the Suit Modifier. Ex. “Icon Hearts Mod.png”
SuitModifierPipGroup
Expected input: P, S, M, x, >
Example input: MxM>MM>MxM>MM>MxM
SuitModifierColor:
Expected input: Hexadecimal color code.
The color of the Suit Modifier icon
Example input: #A53250
SecondarySuitModifierPipGroup
Expected input: P, S, M, x, >
This is inverted 180 degrees.
Example input: MxM>MM>MxM>MM>MxM
TertiarySuitModifierPipGroup
Expected input: P, S, M, x, >
Example input: MxM>MM>MxM>MM>MxM
PipGroup6
Expected input: P, S, M, x, >
This is inverted 180 degrees.
Example input: MxM>MM>MxM>MM>MxM
HeaderText:
Expected input: text.
Text at the top and bottom of the card. This is useful for adding a name or roles to a card. The text box spans from the top or bottom to the center, which allows spacing to be controlled by adding paragraph breaks in the link file.
Example input: Header Text
CenterText:
Expected input: text.
Text at the Center of the card. This is useful for adding an ability to a card. The text box spans from the top to the bottom of the card.
Example input: Center Text
TopImage
Expected input: file path to image.
This image spans the entirety of the card and is the topmost image covering everything.
Example input ..\..\Deck Components\Singularity Deck 3.0\Item H1 Sword Accent.png
TopColor
Expected input: Hexadecimal color code.
The color of the top image.
Example input: #A53250